
2D ray-traced dispersion beams

exploded-view choreography with helical thread kinematics

analytic vortex shoal with swim-wave vertex animation

kinematic chain on sprockets with alternating instanced links

procedural knit stitch shader with Fair Isle motif

blackbody emission on a morphing lathe gather

translucent paper shading with point-light rib shadows

advected film-thickness field with thin-film interference

hex-lattice spike heightfield with procedural studio reflections

ping-pong heightmap sculpting with layered reveal

instanced emissive lanterns with mirrored reflections and bloom

per-frame swept tube with additive glow shells

eased orbit camera stops with baked contact shadows

normal-based snow accumulation shader

heavy symmetric top precession and nutation

analytic emitted-history ribbon with satin shading

volumetric beam fans in haze

sequential impulse pendulum collisions

boids flock with wing-flap skinning

procedural planet with day-night terminator

procedural rock generation with strata colouring

exact-cover tangram choreography

refraction-area caustics mesh

film inflation morph with thin-film interference