A narrow sheet of white light crosses a dark, hazy room and strikes a glass prism; inside, every wavelength bends by its own amount, and a fanned spectrum leaves the far face, pools on the floor and paints a band of colour across the wall.
Run the real thing here, tune it, then copy the prompt that rebuilds it.
The preview is the real three.js scene in a sandboxed frame, not a recording. Everything responds to you.
Swatches recolour, sliders move the parameters that matter, Randomize finds what you would not have typed. Structural changes rebuild the geometry.
Single HTML by default, or a Next.js, React, Vue or Astro component that imports three from npm.
It carries geometry, motion, camera and material intent with your values, in build order.
Geometry, then motion, then camera, then material. Scroll and hover behaviour usually takes a second pass; that is normal.

exploded-view choreography with helical thread kinematics

analytic vortex shoal with swim-wave vertex animation

kinematic chain on sprockets with alternating instanced links

procedural knit stitch shader with Fair Isle motif