Real-time WebGL: particles, fluid, terrain. 60 layers.
hex-lattice spike heightfield with procedural studio reflections
ping-pong heightmap sculpting with layered reveal
eased orbit camera stops with baked contact shadows
heavy symmetric top precession and nutation
sequential impulse pendulum collisions
boids flock with wing-flap skinning
procedural rock generation with strata colouring
exact-cover tangram choreography
refraction-area caustics mesh
film inflation morph with thin-film interference
planar reflection with ripple distortion
shell-texture field
refraction bubbles
verlet cloth
domino physics
day cycle
l-system growth
morph targets
spline chase camera
vertex noise dunes
shake particles