A field of wheat at golden hour drawn as stacked shell layers, with gusts of wind rolling across it in long bright waves as the stalks bend and show their sunlit sides.
Run the real thing here, tune it, then copy the prompt that rebuilds it.
The preview is the real three.js scene in a sandboxed frame, not a recording. Everything responds to you.
Swatches recolour, sliders move the parameters that matter, Randomize finds what you would not have typed. Structural changes rebuild the geometry.
Single HTML by default, or a Next.js, React, Vue or Astro component that imports three from npm.
It carries geometry, motion, camera and material intent with your values, in build order.
Geometry, then motion, then camera, then material. Scroll and hover behaviour usually takes a second pass; that is normal.

2D ray-traced dispersion beams

exploded-view choreography with helical thread kinematics

analytic vortex shoal with swim-wave vertex animation

kinematic chain on sprockets with alternating instanced links