A tree grown from a few rewriting rules, branch by branch, each segment extending out of its parent as the growth front advances, leaves unfurling at the tips, then the whole thing sways in a light wind before reseeding.
Run the real thing here, tune it, then copy the prompt that rebuilds it.
The preview is the real three.js scene in a sandboxed frame, not a recording. Everything responds to you.
Swatches recolour, sliders move the parameters that matter, Randomize finds what you would not have typed. Structural changes rebuild the geometry.
Single HTML by default, or a Next.js, React, Vue or Astro component that imports three from npm.
It carries geometry, motion, camera and material intent with your values, in build order.
Geometry, then motion, then camera, then material. Scroll and hover behaviour usually takes a second pass; that is normal.

2D ray-traced dispersion beams

exploded-view choreography with helical thread kinematics

analytic vortex shoal with swim-wave vertex animation

kinematic chain on sprockets with alternating instanced links