A spiral of dominoes that topples in a chain when you click, each tile tipping onto the next with a little delay so the wave runs around the curve, then stands back up in reverse and waits for the next tap.
Run the real thing here, tune it, then copy the prompt that rebuilds it.
The preview is the real three.js scene in a sandboxed frame, not a recording. Everything responds to you.
Swatches recolour, sliders move the parameters that matter, Randomize finds what you would not have typed. Structural changes rebuild the geometry.
Single HTML by default, or a Next.js, React, Vue or Astro component that imports three from npm.
It carries geometry, motion, camera and material intent with your values, in build order.
Geometry, then motion, then camera, then material. Scroll and hover behaviour usually takes a second pass; that is normal.

2D ray-traced dispersion beams

exploded-view choreography with helical thread kinematics

analytic vortex shoal with swim-wave vertex animation

kinematic chain on sprockets with alternating instanced links