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hex-lattice spike heightfield with procedural studio reflections

ping-pong heightmap sculpting with layered reveal

eased orbit camera stops with baked contact shadows

heavy symmetric top precession and nutation

boids flock with wing-flap skinning

procedural rock generation with strata colouring

refraction-area caustics mesh

film inflation morph with thin-film interference

planar reflection with ripple distortion

refraction bubbles

domino physics

day cycle

morph targets

spline chase camera

vertex noise dunes