Real-time WebGL: particles, fluid, terrain. 60 layers.
analytic vortex shoal with swim-wave vertex animation
kinematic chain on sprockets with alternating instanced links
per-frame swept tube with additive glow shells
normal-based snow accumulation shader
volumetric beam fans in haze
sampled-text point morph
flow-field ribbons
gerstner waves
pendulum wave
starfield warp
particles