Ridges receding into haze, each layer a step paler than the one in front, the way distance washes a landscape toward the sky. The pointer is the low sun: move it and the glow slides along the horizon, backlighting whichever ridge sits under it.
Tune here, paste once — it ships as about a kilobyte of WebGL.
Pick a palette, drag the sliders, hit randomize. The prompt carries the values you see, not the defaults.
Single HTML by default. Switch to Next.js, React, Vue, Astro, WordPress, Shopify or Webflow and the output contract changes with it.
Claude, Cursor, ChatGPT, Copilot, v0 — anything that writes code. You get a self-contained canvas with the shader inline.
First child of a relative container, content above it. Add a scrim if text needs more contrast.
The uniforms stay named and the CONFIG object sits at the top of the script. Nothing is baked.