A SaaS hero whose product window floats in 3D: the whole stage leans toward the pointer, floating UI chips sit at different depths so they slide against the window, a sheen crosses the glass, and when the pointer leaves, the stage drifts in a slow figure-eight for a few seconds before settling.
Target angles: ry = (x − 0.5) × 20°, rx = (0.5 − y) × 14°; current angles lerp 0.08 per frame. Idle: ry = 6·sin(t·0.6), rx = 4·sin(t·0.9). Chips use `transform: translateZ(var(--z))` inside a `preserve-3d` stage, so their parallax is real perspective. Sheen = linear-gradient whose position is ry-driven.
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