Real-time WebGL: particles, fluid, terrain. 60 layers.
2D ray-traced dispersion beams
exploded-view choreography with helical thread kinematics
procedural knit stitch shader with Fair Isle motif
blackbody emission on a morphing lathe gather
translucent paper shading with point-light rib shadows
advected film-thickness field with thin-film interference
instanced emissive lanterns with mirrored reflections and bloom
analytic emitted-history ribbon with satin shading
procedural planet with day-night terminator
hinge-fold vertex shader
curved-world bend with recycled props
hidden-line city with street-grid drone path
aurora shader
space colonisation
rubik auto-solve
magnetic field lines
instanced grass
transmission material
instanced hex wave
extruded typography
wireframe tunnel
vertex-noise blob
marching cubes
verlet rope